Entertainment

Astraware have been long known for making great games for both Palm and Windows Mobile. Now they are bringing their eye catching graphics and addictive entertainment to the iPhone and iPod Touch with GTS World Racing.

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Posted in: iOS

Electronic Arts has brought Scrabble, the classic board game to the iPhone and iPod Touch. This word building game has been around since the 1930's and is fun for kids and adults alike. Let's see if see how EA's version translates to the iPhone.

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Posted in: iOS

Sudoku is a hugely popular puzzle game that I've admittedly really never given much of a chance. When
Electronic Arts asked if I would like to review their new iPhone and iPod Touch Sudoku game, I knew that If I agreed, I'd finally have to try to get into this game in order to give the review a fair shot. Let's see if this game has turned me into a Sudoku fan.

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Posted in: iOS

Electronic Arts is one of the mainstream software companies that have contributed to the initial selection of applications for the iPhone and iPod Touch. Let's check out their take on the classic brick stacking game Tetris.

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Posted in: iOS

As I was a cruzin' for new games, I found that eSoft Interactive, the home of one of my 'All Time Favorite' games, Traffic Jam, had several titles I had not seen before, including the previously reviewed Traffic Jam 2. I also asked for codes for a couple of other games that looked interesting- Earth Day, and Spot!, They were kind enough to provide codes for all of them.

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Astraware's Platypus ($19.95) is a side-scrolling shooter. Yeah, I know, *Yawn*. If you've seen one shooter, you've seen them all, right? As usual, Astraware ups the ante.

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While the life of a Palm Software Reviewer at a prestigious site like The Gadgeteer may seem glamorous, in reality I have to wade through a lot of mediocre stuff to find something that rings my bells enough to write about it- whether it is because I love it or I hate it. Toyspring's 'Bike or Die' ($14.95) is a breath of fresh air in what has been a rather tedious season.

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The Death of a Good Idea, A Cautionary Tale

Once upon a time, a perfectly nice little company had a perfectly nice little game- eSoft Interactive's Traffic Jam, based on a board game with the same name. It used few resources, was stable, intuitive, attractive, and fun. I would stack it up against any other company's offerings for its price of $9.95.

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Triv: Palm OS Game

Suit of the suicide king in a standard deck?

Body of water where the Republic of the Maldives is located?

Don'cha love trivia? I love trivia. I played Trivial Pursuit
when it came out in the early 80's and routinely beat the pants off so many people that no one would play with me anymore. In hindsight, I am not sure if it was their humiliating defeats, or my winner's dance that they objected to the most, but I digress.

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I love Games Magazine, but generally not every game in the magazine. I feel about the same way about Simon Tatham's Puzzles Pack. (Thanks to The Gadgeteer Forums poster Mark Reid for the heads-up on this one!) Some of the 27 games in this freeware collection are pretty cool (Black Box, Guess, Map, Same Game, Unequal and Tangle so far are favorites), several are variations on the theme, and a couple I still have not figured out.

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Palm OS Games Wish List 2007

Dear Santa

What I REALLY want for Christmas is to get this review done. Maybe I bit off more than I could chew- reviewing a list of good Palm games, after all, is a tough thing to do, especially since a lot of my favorites are now discontinued! Let's try to move on, however.

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Posted in: Articles

Aspirin. I know I have aspirin around here somewhere. Man, what a headache.

Ok, I've just been playing Astrawareís Hidden Expedition: Titanic, and I have a massive headache. Actually, I have a couple of them.

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I remember where I was and what I was doing when we landed on the moon for the first time. After hearing Neil Armstrong's first words, I hopped on my bike and tore through the neighborhood shouting it out. It was an exciting time, and already I was displaying the telltale signs of massive nerdiness.

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Most sports simulations use the same interface- push and hold a button to aim, then push and hold for power, then tap to shoot or release. While it is annoying that no one seems to have figured out a better interface for playing, say, mini-golf, it is nice that the interface is becoming almost intuitive.

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As a kid, I remember sitting in front of my Mom's vertical Baldwin piano, trying to learn to play Beethoven's Symphony No. 9 Ode To Joy. I never had real lessons, I just used the many lesson books that my Mom had used when she was a little girl. The piano bench was full of them and I loved paging through them, seeing the cartoon-like pictures for each new song. Once in awhile my Mom would sit down on the bench with me to give me pointers, but for the most part she never criticized my talent or lack there of. I just loved plunking those keys, making music. It didn't matter if I was any good at it or not. Wow, I'm tearing up just writing this. I miss my mom...

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Posted in: Music Gear