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Gadget Review
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Manufacturer: Nintendo Price: $149.99 Pros:
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November 29, 2004
My love of handheld gadgets doesn't end with PDAs, it extends to portable gaming
devices as well. I've owned quite a few over the years... The original Game Boy,
Game Boy Pocket, Game
Boy Color,
Game Boy
Advance SP, Atari Lynx, Sega GameGear,
Game Park GP32
and now the Nintendo DS.
Everyone has been excited about the new Nintendo DS handheld because it brings some exciting new features to the handheld console arena that have never been included in similar products before. It also drops the ball in a couple areas too... Until the Sony PSP comes out, this guy is going to be getting all the buzz... but I'm getting ahead myself... Specs first.
Hardware Specs
CPU: ARM9 67Mhz and ARM7 33Mhz processors
Memory: 4MB
Screens: Upper Screen: 3in diagonal, semitransparent reflective TFT color back
lit LCD, 256 x 192 pixels, .24 DPI capable of displaying 260,000 simultaneous
colors, Lower Screen: The same as top but with transparent analog touch
screen
Wireless Communication: 802.11 & Nintendo's proprietary format
Audio: Virtual surround sound, built-in stereo headphone / microphone jack
Game cartridge slots: 1 DS slot, 1 Game Boy Advance / SP slot
Size: (closed) 5.85 x 3.33 x 1.13 in.
Weight: (with DS cartridge installed) 9 oz.
Power: Rechargeable lithium-ion battery, 6-10 hours continuous play depending on
use per 4 hours recharging time
Package Contents
Nintendo DS
Instruction Booklet
AC Adapter
Hand strap
Metroid Prime Hunters demo game
Extra stylus
The first thing that I noticed upon seeing the product packaging and the unit
itself was that the words Game Boy were no where to be seen. Then my impression
of the DS as soon as I removed it from the box was that this device was
definitely not as portable as previous Game Boy models. Unless you are a fan of
huge cargo pants pockets, you'll be putting this gaming device in your backpack
or gear bag. No more back jeans pocket transportation kiddies. Unfortunately,
with the new dual screen design, there really isn't a way around the added bulk.

When closed, the DS actually looks like a GB Advanced SP that has had 'wings' added to it. The plastic is even the same silvery color as my SP. Speaking of the plastic, it feels light weight and does flex slightly on the bottom near the cartridge slots. Not enough to really harp about though... If you have cartridges in both slots, you'll not even notice. So the unit doesn't exactly pass the Gadgeteer creak / squeeze test with flying colors, but it's close enough.

In hand, the device is a little too heavy to play with for an extended period of time while laying on your back with your hands holding the DS above you. This has always been my standard gaming posture for playing Game Boy and Pocket PC games. With the DS, it's more comfortable to just sit straight up while playing.

Then hinge on the DS is almost identical to the hinge on the GB Advanced SP. It snaps open and closed with a slight spring loaded action. While there isn't any type of clasp or lock to keep the cover closed, you can hold the DS upside down, and the cover will not fall open of its own accord.

At the front of the DS is a volume level slider switch, the Game Boy Advanced game cartridge slot and the microphone / headphone combo connector. The volume level slider switch has smooth action and is easy to adjust when needed. GB Advanced cartridges fit flush with the front face of the device when fully inserted. The DS has a built-in microphone, but the mic / headphone combo jack will accept a one piece headphone / microphone to be sold by Nintendo later... Until it is available, you can still plug in any old set of 3.5mm plugged headphones that you already have and they will work great.

On the rear of the DS you will find a stylus silo (no, the DS is not a PDA...), lanyard attachment point, DS game card slot, the external expansion connector (otherwise know as the AC adapter jack), and the two shoulder buttons. The stylus (and spare) that ships with the DS is a short plastic toothpick. The included hand strap that you can attach to the DS doubles as a thumb stylus that helps to keep fingerprints off the touch screen. The external expansion connector / AC adapter jack accepts the included AC adapter and also the adapter from a Game Boy Advance SP. The two shoulder buttons are spring loaded tactile buttons that are active depending on the game cartridge in use.
Opening the DS reveals the dual screens. This is a new feature for handheld gaming consoles, and has been the source of speculation and murmurings ever since the DS was first whispered about. Both screens are color, 3 inches diagonally, 256 x 192 pixels, backlit, bright, and vivid. The only difference (apparently) between the upper and lower screens is the fact that the bottom one is a touch screen.

For DS cartridge games, the main game view is in the top screen. The bottom screen is typically used for menus, inventory, maps, etc. I wasn't sure how beneficial this feature might be until I actually started using it with the first DS game (only game so far) that I purchased: Super Mario 64 DS. So far I haven't bothered to remove the stylus when I need to tap the screen. I just use my thumb. Yes, the screen gets all fingerprinty after awhile, but it just feels awkward to me to use the stylus or even the lanyard thingy. Actually interacting with the touch screen is similar to a PDA, it is sensitive and does not have any sponginess to it.

If you're playing a Game Boy Advanced game, you have the option of either playing the game from the top screen or the bottom screen.
The graphics and display quality on the DS is much better than the one on my Game Boy Advance SP. For one thing it is way brighter. The DS is back lit instead of front lit like the GB Advance SP. The difference is very noticeable. Action on the display is crisp and clear. I've not noticed any blurring at all. I haven't had the chance to try the DS outdoors in full sunlight yet because it's been pretty gloomy here in good old Columbus, Indiana the past week.

On either side of the top screen are the speakers. Let me tell you, the sound on the DS totally blew me away. It has a virtual surround sound mode that sounds better than my PC. Maximum volume level through the speakers is not super loud (parents will be happy for that!), but I think it is loud enough for all but the noisiest environments. Through headphones, I notices sounds not evident through speakers. For example, when I listened to Super Mario DS through headphones, I could hear blub, blub water sounds when Yoshi was swimming underwater. This sound is absent when listening with the built-in speakers.

On the left side of the lower screen there is the Power button and 4 way joy pad. On the right side of the display there is the Start, Select, A, B, Y and X buttons. All of the buttons are made of black plastic and have audible click tactile feedback. Former Game Boy owners will notice the addition of two extra buttons: Y and X. These new buttons function differently depending on the games you install.

Below the lower screen you have the Microphone and two LEDs. The left LED is the battery recharge indicator. It glows orange while the battery is charging, and turns off when charging is complete. The right LED is the power indicator status LED. It is green when the DS is turned on and turns red when the batteries are getting low. This LED will blink rapidly when the DS communicating wirelessly. The same LED will blink slowly when the device is in sleep mode.
As for battery life, I've not had the chance to test this out totally. But if the battery is anywhere near as good as the Game Boy Advance SP, people will not complain. This might be off topic, but I was very surprised the other day when I turned on my GB ADV SP and it powered up. Why should I be surprised at that? Ummmm, because I'd not recharged it in over a year! No, I'm not kidding!!!!
Speaking hardware only, the DS is impressive. Yes, it's larger and bulkier than any Game Boy to date, but you have to pay for the fact that it has the dual displays and great sound built in. I'm not sure how kids will take to this device since it's not as portable as the GB ADV SP... Time will tell.
Let's shift to software now. I'm not going to talk about specific games though, just the software built into the DS. My first impression after charging the DS and turning it on was that I was setting up a new PDA. It asked me to set the time, date, my birthday, favorite color, nickname, etc. I also had to calibrate the touchpad with the stylus. I was already wondering how long it would be before someone released a PDA-type cartridge for this device. It even has a built in alarm to alert you after a predetermined time. Too bad all you can do when the device is in alarm mode is wait for it to go off. You can't play a game or even turn the device off... It would be cool if you could set an alarm to stop a game at a specified time. Parents might appreciate a feature like that to alert them when game time is over for their little rug rats.
Another feature that is pretty useful is the Sleep feature. You can just shut the screen anytime you want and the device will go into power saving sleep mode. Open it back up and your game resumes where it took off.

The DS has two power on modes that you can choose from. You can either see the menu with date/time every time you power on, or you can set it to automatically load a game if there is one inserted in slot 1 or 2. If you have a game in both slots, it will always load the DS cart. In the manual mode, you can choose which game you want to play if you have both slots occupied. It's pretty nice to be able to carry two games with you all the time...
I guess this is as good a time as any to tell you all about my biggest gripe
about the DS. It's not the size or the bulk. It's not the price of the device or
the price of the DS cartridges either. It's the fact that you can't play
original Game Boy cartridges on this handheld! I was very very very disappointed
when I realized this fact. I still have several original carts that I enjoy
playing. Prince of Persia being one of my faves... The thing I don't understand
is the fact that the GB ADV SP can play original carts just fine! So if the DS
has a GB ADV SP slot, then why the heck can't we use that slot for original
carts too? Someone with more knowledge than me, please answer this question.
Since there are so many original
carts still out there, it's a shame not to be able to play them on this system
too...

In addition to the alarm clock, time and date features, the DS also has a applet called Pictochat built in. Pictochat is sorta like Microsoft's Netmeeting white board meets instant messaging. It uses the DS's built-in WiFi to connect to other DS's in its vicinity to type and draw messages to other users. You can type on a popup keyboard or draw pictures using the stylus. I'm not real sure what the real advantage is for this feature, but hey, it's there if you want to use it. Of course, I didn't buy two DS's, so I was unable to test it.
A better use for the built in WiFi is the ability to play games with multiple players. Depending on the game cartridge, you can either play games with all users having the specific cartridge installed in their respective devices, or games that only require a host to have the cartridge. Again, with only one DS, I was unable to test this feature. What would be really nice would be the ability to use the built-in WiFi to surf the web or use a real instant message program.
One little annoyance that I want to point out is that whenever you quit out of the Pictochat or game download (WiFi / multi user) features, you have to turn the DS off. You can't just exit out of the application and start playing a game.
As of this writing, DS games are pretty scarce. There are only 12 games displayed on the Nintendo DS website, with 8 of them supposedly available as of 11/21/04. When I was lucky enough to purchase my device, the only games available at Circuit City were Super Mario 64 and Madden Football. Not really a football kinda girl, I skipped that title and just purchased Mario. A demo cartridge of Metroid Prime Hunters is included with the DS, so even if you're lucky enough to find a DS but unlucky enough to get games, you'll at least have something to play!
I guess it's bottom line time... What do I think of the Nintendo DS? I love the displays, love the sound, like having two cartridge slots, can deal with the bulk, but hate that I can't play my original Game Boy cartridges. With a price tag of $150, and new games at $30-40 this isn't a cheap toy to buy and continue using. That said, I have found my short time with this device to be enjoyable. My advice would be that if you already have a large collection of GB ADV games and a GB ADV SP, don't upgrade to the DS just yet. Wait till more games become available or until the Sony PSP comes out. For those of you that don't have a handheld game system at all and just can't live without the DS, go for it... It's a fun device that has a lot of potential... at least until the Sony PSP comes out ;o)
Price: $149.99
Pros:
Dual screens
Great sound
Great graphics
Wireless capabilities
Cons:
Can't play original Game Boy / Game Boy Color cartridges
Only a few games available as of this writing that take advantage of the dual
screen design
Bulkier than previous models
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From what I recall, the GBA SP and GBA both had ARM7 processors plus an onboard Z80 chipset which powered earlier versions of the Gameboy (Gameboy, Gameboy Pocket, Gameboy Color). The Nintendo DS, however, no longer has that chipset built in, which means it can't do Gameboy games even though the cartridge slot can physical accept them.
In other words, GBAs and GBA SPs had compact versions of the GBC built in, which meant they could play the games just fine - just as the PS2 has a chipset which duplicates all the original PSX's functions to allow it to play the same games. Since the DS is missing the chips, it can't do the games. I guess the wireless chipset had to go SOMEWHERE. :D
Personally, I'm looking forward to more games, and hopefully a wireless Internet cartridge for the GBA slot - complete with some PDA functionality in flash-ram. Between that and the touch-screen interface, it could blow past the PSP in terms of usability, especially if the PSP's battery life is half that of the DS (which will depend on how often the drive has to spin and how it handles the wireless functionality - and the better screen WILL cost it some battery life).
Still, this'll be an interesting battle no matter how they say they're aiming for different markets - especially if the PSP is released later in North America and with a higher price than the $199 US it's currently slated for in Japan. Sony has had a habit of overpricing items in the past or undershipping... and we'll see if that habit reasserts itself here.
Haesslich:
Thank you for the explanation. I just wanted to clarify that the original cartridges do NOT fit in the GBA slot on the DS. They only slide in so far and stop. I'm still disappointed that Nintendo failed to add compatibility for this, but I guess I'll get over it ;)
I'm still very anxious to try the PSP. It looks so much slicker than the DS. Looks aren't everything though...
There's a reason the original cartridges don't fit - look at the notch on the back of your GBA games and then compare it to an original GB/GBC cart. Notice that the latter doesn't HAVE that, whereas the GBA cart does. They've put a groove for that into the DS' GBA cart area, specifically to make sure the GB/GBC carts are physicallly incompatible. The ARM7 which powers the GBA is still in the DS, so that allows compatibility along those lines, however, and thus they've kept that backwards compatibility in.
We'll see how the PSP does. If the launch selection is bad (as the DS' is) and the battery life is worse, even the best screen in the world won't save it. Remember - the Gameboy original beat out the Game Gear, the Pocket Neo Geo, and several other competitors over here because of battery life and game selection. If the PSP only runs four hours per charge, people aren't going to be happy.. especially if they find out they can't burn their own movies or MP3's to the UMD's. If they allow users to put MP3's only to the relatively expensive Memory Stick Duo Pro sticks, it'll turn ugly REAL quickly - they've been playing up the multimedia capabilities, including sound and video, on the PSP.
Sony's been rather digital rights management oriented for the last decade and a half, thanks to its movie and CD division. As a result, they've tended to do things which are rather restrictive regarding user 'rights' as far as managing recordings or what can be played on their devices go - I suspect this is why MiniDisc never really took off in North America, given that even recordings that you make cannot be transferred off disc digitally, and you had to convert anything you wanted to ATRAC and upload using their special software, at least until recently. The Movie and CD division has been the tail that wagged the hardware dog for quite a while, and the PSP may become the next battleground for them (the PS2 seemed to be, which is the only reason I can explain for them NOT including DVD functionality out of the box). I suspect that if those two departments had been HALF as strong as they are now, the original Walkman would never have left the factory. :D Especially the ones that did recordings.
Haesslich wrote:
...I suspect this is why MiniDisc never really took off in North America, given that even recordings that you make cannot be transferred off disc digitally, and you had to convert anything you wanted to ATRAC and upload using their special software, at least until recently.
The MD's used serial copy management which blocked anything being recorded digitally from pre-recorded minidiscs (THAT was a lost cause!). You could also not copy anything digitally from MD to MD regardless of the source being CD or personal. However, you could copy analog recordings digitally to another MD, and there were adapters which would bypass the copy management. I never bothered using the bypass, as I could: 1. Make unlimited digital copies of any CD. 2. Copy any MD to MD in analog without noticable degradation for the first generation. I hope the new format MD with 13+ hours of material per disc takes off, if only to postpone abandonment of the current format, as I have close to 700 MD's!
Anyway, to keep things at least slightly on topic so Julie does not scold me :p , I agree with your opinion on the DS versus PSP issue; if the PSP has any major shortcomings, the DS will take over pretty firmly. Yeah, the DS is physically big, and the options for configuration are cumbersome and limited, but the kids are having a blast and are not looking for the power adapter until bedtime.
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