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Review at a glance

Manufacturer: Hasbro

Price: $13.00

Pros:
  • Incredibly
  • well thought out
  • Easy to play, hard to master
  • Appeals to all ages
  • Repeat playability
  • Reasonably priced
  • 60 day money back guarantee
Cons:
  • High frustration factor
  • Could use more electrical contacts and lights
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SuperPlexus

Gadgeteer Hands On Review by Gary B. Garland

January 02, 2003

A Perplexing Positional Puzzle for Patient Persons

I’m a gadgeteer.  It’s true.  Sometimes I have to have the latest and greatest no matter the cost (financial ouch).  So why am I so impressed about this $15 borderline electronic device?  Read on, I dare you!

I saw this ingenious contraption at a friend’s house.  The online photo does not do it justice, but essentially you have a roughly oval sphere made of hard clear plastic.  Inside are a variety of plastic colored ramps and whoozits, and the star of the whole thing is a shiny gold toned ball.  In a nutshell, this is an update of the classic wooden labyrinth - you know, the wooden box with two knobs where you roll the ball around the maze.

The thought behind the SuperPlexus (by Hasbro) is evident.  There are three “levels” and you can choose any of them by positioning the ball to start at the appropriate “gate.”  Note, that completing one level automatically puts you in position as if you started from the next level.  The ball’s path is shown by small circles revealing numbered “steps” and an arrow showing how to go.  Often, the next step is to rotate the sphere upside down or some other way to move your friendly ball along.

There are a total of 100 steps to go from complete beginning to end.  The first 25 or so steps (level 1) are fairly easy - there are “guide rails” for much of the level, so as long as you give it a fair effort you should be alright.  Level 2 gets harder, and I’ve only made it around ½ way through, and Level 3 is laughably difficult.  The levels are made harder, by having shorter (or no) guide rails. 

Early on in Level 2, if you make it past a deceptively difficult part, you are rewarded by having your ball go along the long yellow curved ramp, (#31 or so), and you then find yourself well on your way to #35, where the ball sits in a yellow cup, and you then tilt the sphere to make the cup swing to the next stage.  Enjoy it while you can, for you will likely hear the sound of your ball falling off and hitting the sphere, yet again.  At around #66, you go around a large spiral in the center of the sphere, and when the ball makes it to the center of the “black hole” it then drops into a waiting “bucket.”  The bucket pivots, and you rotate the sphere upside down to cause the ball to drop to the other side of the spiral.  It is ingenious engineering and planning like the above that keep me coming back for more.

The SuperPlexus takes 3 AAA batteries, which I am basically using as a storage area until one of my TV remotes runs low.  Powering the sphere results in a few flashing lights, and a horrible sound like a beating heartbeat that makes me more nervous than I usually am.  There are some electrical contacts within the game, to run as a timer and ensure you don’t cheat - you can’t get to a certain point without triggering the appropriate contact.  All in all, you don’t need the electronics.  You can toggle the sound on and off.  I would have used the electronics more if there were contacts though out the game, with gratifying sounds/lights for various “accomplishments,” but that could have well doubled the cost of the game. To “win” per the instructions, you must complete each level within the allotted time, and make it all the way through to the end.  I sincerely doubt it is possible, but I really don’t, as this is a wonderfully devious maze.  It does have a high frustration level, and I can see myself playing with it for 10 minutes at a time, every few days, for the years to come.

It is recommended for ages 8 and up.  My 11 month old daughter likes to roll it on the floor (it’s a bit heavy, but durable, and the rolling ball makes a bit of noise).  Even my wife has been caught playing with it from time to time.

I have seen it online at amazon.com for about $13 plus shipping, up to around $30 on some other sites.  The missus found it at KayBee at our mall for about $15, which is cheaper than just about any accessory I’ve ever bought for my iPAQ.  If you have $15 in your pocket and you visit this site, you will likely want one of these.  It’s more fun than all the gum in the world, and a lot cheaper.
 

Price: $13 - $30

Pros:
Incredibly well thought out
Easy to play, hard to master
Appeals to all ages
Repeat playability
Reasonably priced
60 day money back guarantee

Cons:
High frustration factor
Could use more electrical contacts and lights

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Review Summary

Manufacturer: Hasbro

Price: $13.00

More reviews like this one:
Pros:
  • Incredibly
  • well thought out
  • Easy to play, hard to master
  • Appeals to all ages
  • Repeat playability
  • Reasonably priced
  • 60 day money back guarantee
Cons:
  • High frustration factor
  • Could use more electrical contacts and lights
Categories:
Discussion (0 comments)
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Gadgeteer Forums

Post your comments here on the Seidio Data Power Package.

http://www.the-gadgeteer.com/seidio-data-power-package-review.html

Just click the POST REPLY button on this page.

posted December 09, 2002 19:30:23 PM by Judie

I bought the Data Power Package about 5 weeks ago for my Clie NR70/V. Since I received the package, the connection between the emergency power charger and the universal connector for the Clie has been tentative at best. Recently, it stopped charging by Clie despite both telltale lights indicating a current from the outlet to the emergency power charger. I think that the "universal connector" is poorly made and have requested that Seidio replace my order with the G2 (generation 2) Data Power Package - reviewed here.

posted December 10, 2002 06:17:07 AM by ndokiman

Thanks for sharing your experience - please let us all know how it turns out.

Judie :0)

posted December 10, 2002 07:38:41 AM by Judie

I bought the Seidio Data Package last August. It's very useful to me on trips -- I can carry just the one package and charge my m515 lots of different ways. Frequently, in not-so-modern motel/hotel accomodations (where there are no readily available wall sockets!) being able to recharge from a 9v battery is most useful.

Recently I have been having trouble with the wall socket to m515 charging connection. I sent a message to Seido Support using thier website, received a same-day reply, did some debugging with them, and they're going to replace my USB cable, at least for a start. They said they'd replace whatever I wasn't happy with, but thought the cable was the problem. That was my diagnosis too, so we're going to try that. They sent me an RMA number on a one day turnaround -- not bad!

I'm not too happy with the case (Judie liked it!). It's got that funky curve to it, so it doesn't max-pack in my suitcase. Still, it's stylish, I guess. I'd prefer rectangular.

All in all: Good product, good people!:D

posted December 10, 2002 16:08:09 PM by Warbucks57

Hmm, this would be a good kit to put the boxwave minisync into... you'd just have to take the "USB is power" focus instead :-)

posted December 10, 2002 16:29:22 PM by eichin

[ 2 more comments on this review -- join the discussion ]